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Another Blog Post About CARP. This Time It’s Personal!

https://www.pressdemocrat.com/news/2187718-181/some-fishermen-complain-that-carp CARP, not referring to a fish, but rather it’s an acronym for Contrast, Alignment, Repetition, Proximity. Sometimes referred as CRAP! Or so I have found by doing a brief search for CARP on Google. There are already so many great resources out there describing CARP, however I first learned about it in Presentation Zen: Simple Ideas on Presentation Design and Delivery by Garr Reynolds  (2008). Check out the .pdf describing CARP from pages in “Presentation Zen.” Somehow I managed 5 years of design school in the early 2000’s without hearing about this acronym. It’s likely the acronym did not reach the height of popularity until after I graduated. Nevertheless, I entered design school for ILT grad studies in the twenty-teens and picked up where I left off in Joni Dunlap’s “ Creative Designs” course . These CARP principles were already burned into my brain but one has always stuck out for m...

VR ‘Redefining’ How We Design

SAMR: REDEFINITION. Image courtesy of Christina Moore 2017. In recent years virtual reality (VR) technologies have gained popularity for enhancement of a myriad of industries and experiences. It’s hard to dispute VR has the potential to transform. It’s exciting to consider exploring these technologies for the purpose of education, but before putting VR into practice in the classroom, it’s important to apply the study of theory to VR potential. The SAMR model (substitution, augmentation, modification, and redefinition) is a great way to apply rather basic theory to VR tech. Although it’s possible VR practitioners and learners can traverse SAMR, based on how VR is used, “redefinition” may be the most impactful way to demonstrate use of these technologies for learning. Redefinition, in regards to SAMR, refers to the ability for technology to “create tasks and ways of learning that were previously inconceivable.” (Technology Is Learning 2014) From the perspective of a CAD and Int...

Graphic Design is WAY More Complex Than Just CARP

This week in INTE 6710 "Creative Designs," our class dove into understanding CARP, or contrast, alignment, repetition, and proximity. There are many other deeply embedded meanings in simple graphics that evoke responses in the viewer, even if subconscious or subliminal. There's color, gestalt, symmetry, asymmetry, texture, scale, etc. All these things we pretty much take for granted in the modern era where we are bombarded with imagery, mostly well done thanks to capitalism. Embedded in the psyche of each person living in the modern world is the "taste" or ability to discern what looks good or what looks bad. Just like listening to music, there are rules to be followed and we all know it when we hear a good tune versus a bad one. We may not be able to describe why the music, or the image or design is out tune, but we know a bad design when we see one. 17 Ways To Make Graphic Designers Cringe   In order to describe visual design to make what works and wh...

Designing With CARP in Mind: Analysis of an Example Info-graphic

INTE 6710 Journal Entry 3 Figure 1 For this journal entry, I wanted to look at an example of a successful info-graphic, somewhat related to the subject matter I chose to explore for an info-graphic of my own. I discovered an info-graphic on Pinterest to create awareness and "call to action" World Backup Day 2012. The Pinterest link can be found here and the website link for the original showing of the info-graphic found here.  I applied the CARP principles, or contrast, alignment, repetition, and proximity. I "marked up" the info-graphic to indicate where we can see CARP. I then broke the info-graphic out into segments to call attention to how each principle was applied. Fig 1: At the top of the info-graphic we can see alignment and proximity work together to create a text title unit for the info-graphic. This is the largest text on the graphic. Interestingly, in the top corner a logo breaks the alignment and expands off the page. This creates interest ...

Keep Calm and "Sticky" Like a Boss

INTE 6710 Journal Entry 2 After the "SUCCES" exercise this week, inspired by The "SUCCES" checklist, by Chip & Dan Heath, or "Simple, Unexpected, Concrete, Credible, Emotional, and Story,  I was able to narrow down the catch phrase for the infographic to be "Keep calm and save on (the right way!)," or "Save like a boss avoid data loss." The first phrase, "Keep calm..." seems somewhat trending in social media. Interestingly, the term originated from British propaganda during the beginning of the second world war (hence the crown) often seen. The original phrase was "Keep calm and carry on." The wikipedia entry and original poster can be seen here: KEEP CALM AND CARRY ON . To get some idea of how this propaganda phrase has exploded in social media, just check out this Pinterest search on the phrase . The second phrase, "Save like a boss avoid data loss," is catchy, leet, and rhythmic. There are some ...

INTE 6710 "Creative Designs" Ideation Journal Entry 1

So I need to make an info-graphic for a graduate class assignment. I'm also an instructor of CAD and design and I'm shocked at the poor work and saving habits of most students in the labs or classrooms. I'm sure I'm not the only instructor who has had students drop due to "losing data" or computer files. To help remedy this, why not make an info-graphic to post in the labs and classrooms to remind students about the best ways to save and back up their data? After reading week one reading assignments, I was really engaged in the process and analysis of ways to make ideas "stick." The "SUCCES" checklist, by Chip & Dan Heath, or "Simple, Unexpected, Concrete, Credible, Emotional, and Story was a great way to help me think through some "one liners" or catch phrases to introduce the info-graphic to my audience. I used the checklist to create an ideation exercise for myself to present ten different catch phrases and info-g...

A Tribe of Designers: Designing To Learn Networked Learning Space

After last week’s discussion and exploration in “tribes” by review of two articles by Jeff Goins: Finding Your Tribe May Be the Hardest Thing You Do , and Three Important Steps to Building a Killer Tribe , and another Ted talk by Seth Godin The tribes we lead , I think I am ready to apply these concepts to the networked learning space project. The NLS that will be created for course work in INTE 5665, and out of personal and professional interest, is Designing To Learn . Designing To Learn network provides resources to engage and motivate members to be productive by learning through practicing design. I do believe there is a need for organized and directed multi-discipline study of design as we move through this century. Firstly, I think this network is helpful for anyone trying to engage and communicate effectively in web 2.0 practices such as blogging, creating a website, creating a logo, and a whole host of artistic and creative things typical educational paths has not lead...

Get Loose! How I Used Vine to Show How I Warm Up Before Drawing

Practice makes perfect! The old adage usually applied to learning something new like playing a musical instrument or sport. But what about drawing? If practiced regularly, I think anyone can draw well although most people think you either got the talent or you don’t. The challenging part, is tuning everything out and warming up to practice. I teach my design students on the first day of class each semester some basic exercises to practice different mediums, and train their muscles, eyes, and minds to “sync up” to produce better results before tackling a more complex drawing. Try it out - try to draw some straight lines, perfect circles, and ellipses. Throw in some curvilinear lines. Stay fast and loose. Try standing up. Think about what your elbow, wrist and shoulder is doing and fine tune your movement. When you start feeling good and you got your head in the right state of mind to draw, move on to a more complex drawing. I’m sure you will find you enjoy drawing more ...