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Showing posts with the label game design

Is Unity Community a Nurturing Affinity Space?

BingoBob Profile "I don't know what I don't know. Thanks for being patient with this newb." -BingoBob A newb’s question After spending some time getting acquainted with Unity Community, particularly the members of the “Game Design” forum, I started to dig into some analysis of this affinity space. Is it nurturing in a similar sense that Gee refers to in “Nurturing Affinity Spaces and Game Based Learning ?” In seeking the answer to this question I wanted to see how a newb, BingoBob , was treated when he posed a common and important question: “ What do I do with my great game Idea? ” Often times this is the question that irks someone enough to wonder if they should make games. Unity, being an engine very popular for learning how to make games or game assets by use of it’s software and learning tools means it’s a good place for newbs to get started. BingoBob’s question overall was received well, however a part of his statement opened him up to some mild flami...

My Affinity With Unity 3D

Introduction As part of the graduate course work in INTE 5320 at University of Colorado Denver , and continued scholarship in games & learning, I’m sharing my experiences as a participant in an affinity space about games and games & learning. This is an ongoing project focused on affinity spaces and participatory cultures with syntheses of theory and the works of James Paul Gee and Elizabeth Hayes “Nurturing Affinity Spaces and Game-Based Learning.” Background I’m a gamer, game artist, and wanna-be game creator or developer. I’ve “paid my dues” so to speak as an artist in the game industry for six plus years (see example of work here) . There were moments of incredible satisfaction and joy in work. But since the mobile game market exploded (sometime between the iPhone 3 and 4), I can say my interest in the types of games I’m willing to be part of has dramatically declined. I started to ask myself why? Why would I want to spend my day making sprites for monotonous a...

My Intro To A Game Design MOOC With Adobe Gen Pro

My first official MOOC course and I am happy to experience it with #AdobeGenPro. I chose to get involved with a course in Game Design with a focus on not only creating assets for a game, but also how to create a class or curriculum in games. I have to say I am pleasantly surprised with the interface provided in the LMS housed in Adobe Education Exchange . It’s easy to follow step by step lessons followed up with reflection and critique within the class forums. I can also see a list of students and read their profiles and choose to follow them or share experiences with them. Each user can make a simple profile with some basic information and linkage to their social media and personal websites. The coolest thing about the profile is that it displays different badges you can earn by taking courses and participating in the network. You can check out my profile here as an example. If you are an educator or student, especially one who uses Adobe, you have to check the Adobe Education E...