The affinity space project featuring Unity Community as part of INTE 5320 Games & Learning, UC Denver. Please provide comments here in the blog and hypothes.is for review.
Please respond to at least one question from each of the following question sets aligned to the criteria of our affinity space project.
A. Observing the affinity space:
- What observations about game/ing communities and cultures are shared?
- What does it mean to be an insider? How do you know? And how would you describe this space to an outsider?
- What are the cultural norms – the means of interaction and discussion – that are prominent in this space? And why?
B. Contributing to the affinity space:
- How did your peer first begin contributing to the affinity space?
- How did other members of the affinity space respond?
- How did the nature of your peer’s contributions change over time? And why?
- What insight about games (and games and learning) did your peer learn through her/his contributions?
C. Reflecting upon affinity space participation:
- What does your peer perceive to be the strengths of this affinity space?
- What does your peer perceive to be the limitations of this space?
- How did your peer learn about games and learning?
- How was learning social, collaborative, and/or contested?
- How would you describe your peer’s experience learning in another setting (i.e. not Canvas, not a “classroom”) as complementary to our other course activities?
D. Connecting affinity space participation to literature and theory:
- What 3 features from Gee and Hayes (2008) describe your peer’s experience, and why?
- What other aspects of learning theory helped your peer to understand this affinity space?
- What other examples of games and learning literature were useful points of reference, and why?
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